/* targets/uc2/branding/theme.css — per-target theming via CSS (docs/06, ADR-13).
 *
 * A slate page and a blue accent, a palette that imitates nothing, neither the game's own colours nor any
 * company's. It defines the generic `--ufront-*` tokens the UI reads; the portal card takes its colour from
 * --ufront-accent. */
:root {
    /* Page */
    --ufront-bg: #101317; /* page background */
    --ufront-panel-track: #262d36; /* progress-bar track */

    /* Text */
    --ufront-text: #e6e9ee; /* primary text */
    --ufront-text-muted: #a3acb8; /* labels */
    --ufront-text-dim: #808a97; /* status / hints */

    /* Accent (primary action — buttons, focus, progress fill): blue. Its hover and pressed
       shades, the sections' tints and the field surface are derived from it
       (packages/frontend/public/splash.css). */
    --ufront-accent: #3a8ee6;
    --ufront-accent-contrast: #04101c; /* text on the accent */

    /* Feedback */
    --ufront-success: #4caf6a; /* copy feedback */
}
